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THE VERGE — PART II: Infiltration

Part II of “The Verge”, a personal cinematic concept series.

The team splits up inside the mansion. One group clears the ground floor — the other moves upstairs.
They expected a simple sweep.
What they find is something else.
More to come tomorrow.

First part: https://www.artstation.com/artwork/8ByX2n

Command, we’re inside. The front door opened too easily. Feels off already.

Command, we’re inside. The front door opened too easily. Feels off already.

Alpha — clear the lounge and hallway. Bravo, on me — we’re heading upstairs. Eyes open. Report anything unusual.

Alpha — clear the lounge and hallway. Bravo, on me — we’re heading upstairs. Eyes open. Report anything unusual.

Moving up. Second floor in sight. No contact.

Moving up. Second floor in sight. No contact.

Alpha here. In the lounge — heavy dust, unnatural silence. Wooden cross on the wall… bloody handprints around it. Walls, ceiling — dozens. Feels staged.

Alpha here. In the lounge — heavy dust, unnatural silence. Wooden cross on the wall… bloody handprints around it. Walls, ceiling — dozens. Feels staged.

Rug’s soaked in blood. It’s an upside-down cross made of blood. Saw movement in the far corner… but it’s too dark. The room feels… unnaturally long. Radio’s crackling. Something’s here.

Rug’s soaked in blood. It’s an upside-down cross made of blood. Saw movement in the far corner… but it’s too dark. The room feels… unnaturally long. Radio’s crackling. Something’s here.

Part II of a 3-part cinematic concept series. New parts coming this week. Art, story, direction – Igor Golyuk. Rendered in Corona Renderer / 3ds Max. Post in After Effects / Photoshop. More to come.

Part II of a 3-part cinematic concept series. New parts coming this week. Art, story, direction – Igor Golyuk. Rendered in Corona Renderer / 3ds Max. Post in After Effects / Photoshop. More to come.