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THE VERGE — Part I: The Calm Before the Carnage

The Verge is a personal cinematic concept series set in a lavish, old manor owned by a reclusive and wealthy art collector, located on the outskirts of London. For years, locals have whispered about screams in the night, flickering lights, and shadowy figures.
Recently, several police officers went missing inside the house — and never came back. A Special Air Service (SAS) unit is sent in to investigate. But they have no idea what they’re walking into.
This project is part of a larger narrative I plan to develop into a game using Unreal Engine 5.
Thanks for watching — more parts are coming this week.

https://www.artstation.com/artwork/WXQdYX

Silence. A girl in white. She’s not supposed to be here.

Silence. A girl in white. She’s not supposed to be here.

Time has passed. The team is dead. And she’s still standing there... Why? Who is she?

Time has passed. The team is dead. And she’s still standing there... Why? Who is she?

The walkie-talkie murmurs softly. His hand rests near a Bible, as if he reached for it — instead of his gun.

The walkie-talkie murmurs softly. His hand rests near a Bible, as if he reached for it — instead of his gun.

Still breathing. Barely. He keeps whispering one word: morph… morph… morph…

Still breathing. Barely. He keeps whispering one word: morph… morph… morph…

Part I of a 3-part cinematic concept series. New parts coming this week. Art, story, direction – Igor Golyuk. Rendered in Corona Renderer / 3ds Max. Post in After Effects / Photoshop. More to come.

Part I of a 3-part cinematic concept series. New parts coming this week. Art, story, direction – Igor Golyuk. Rendered in Corona Renderer / 3ds Max. Post in After Effects / Photoshop. More to come.